Project Duration
Time: Sep 2022 - May 2023
Mentors
Bolor Amgalan
Team
Project Lead - Kimberly Do
Design Lead - China Qin
Marketing Lead - Shriya Krani
UX Lead - Vanessa Peng
Tech Lead - Sarah Zhang
Designers - Rachel Osborne, Valerie Irawan, Emlyn Griffiths, Daisy Tuller, Nora Holland
Project Background
How do you create a design conference? As the Design Lead for Northeastern’s Interventions Conference in 2023, I brought together a team of nine designers to design, iterate, and synthesize five unique creative visions for the theme of 2023’s annual design conference. We built and tested multiple iterations of the brand voice and applied its unique style to physical collateral and a digital website.
As part of the leadership team, I collaborated with the marketing and project leads to pitch the direction of Interventions: Ignite to stakeholders (university professors, sponsors, and our Scout design community) in the fall. Together, we brought a bold and passionate brand to life for Interventions in 2023.
Precedents and Breaking Expectations
As an existing brand, Interventions had a five-year history, introducing fresh annual themes covering topics, trends, and subdisciplines across design that elicited conversation among designers at Northeastern. One of the challenges for 2023 was to design a conference that met and exceeded the expectations set by past design conferences at the university, as each year had done before.
Developing a vision
Using various diagramming and ideation techniques in Figma, our conference team took an audience-focused, goal-driven approach, beginning with a foundational question: What is Interventions? We curated a list of impactful words that reflected the design values and practices of our peers and the broader Northeastern design community and went through rounds of moodboarding.
We created a brand identity centered on four main goals for Interventions: Ignite. Using abstract shapes that emulated the themes, we developed an illustration system that allowed for play, creativity, and exploration.
Bringing it all to Life
The identity was used to create merchandise and wireframes. In the fall, the design team developed an extensive brand identity system and created high-fidelity website wireframes for the tech team to develop and release in the spring.
In the spring, I led the design team in the creative and production process, developing physical and digital assets, including pamphlets, name cards, tote bags, T-shirts, and postcards. Our team expanded to include a Tech and UX team in the spring semester, focusing on the holistic digital and physical conference experience. This included cardboard sculptures, exhibitions, and interactive experiences throughout the venue, all applying the creative direction developed by the design team in the fall semester.
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